Inventor 2016 Crack _VERIFIED_
Click Here >>>>> https://fancli.com/2txZpl
How to Use Inventor 2016 for 3D Modeling
Inventor 2016 is a powerful 3D CAD software that provides professional-grade mechanical design, documentation, and product simulation tools. It offers a blend of parametric, direct, freeform, and rules-based design capabilities, as well as integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, machine design, and more[^1^].
In this article, we will show you how to use Inventor 2016 for creating and editing 3D models of your products. We will cover the following topics:
How to start a new part file and sketch the basic shape of your model
How to use modeling features such as extrude, revolve, sweep, loft, and shell to add details and complexity to your model
How to use direct editing tools such as move face, rotate face, delete face, and split face to modify your model without constraints
How to use freeform modeling tools such as box mode, surface mode, edit form, and bridge to create organic shapes and smooth transitions
How to use iLogic to automate model creation and customization based on rules and parameters
How to import and export data from other CAD systems using the new associative import technology
How to collaborate with other designers using cloud-based design review and BIM interoperability tools
By the end of this article, you will have a better understanding of how to use Inventor 2016 for 3D modeling and how to leverage its powerful features to improve your product performance and efficiency.
How to start a new part file and sketch the basic shape of your model
The first step in creating a 3D model in Inventor 2016 is to start a new part file. To do this, click File > New > Standard (mm).ipt (or Standard (in).ipt if you are using imperial units). This will open a new part file with a default name such as Part1.ipt.
The next step is to sketch the basic shape of your model on one of the three default planes: XY Plane, YZ Plane, or ZX Plane. To do this, click Sketch > Create 2D Sketch and select the plane you want to sketch on. This will activate the sketch environment where you can use various sketch tools such as line, circle, arc, rectangle, polygon, spline, etc. to draw your sketch.
As you sketch, you can use geometric constraints such as horizontal, vertical, parallel, perpendicular, tangent, etc. to define the relationships between sketch elements. You can also use dimensional constraints such as length, angle, radius, diameter, etc. to specify the size of sketch elements. You can edit these constraints by double-clicking on them or by using the Edit Dimension tool.
When you finish your sketch, click Finish Sketch on the ribbon or right-click and select Finish Sketch from the context menu. This will exit the sketch environment and return you to the 3D model environment.
How to use modeling features such as extrude, revolve, sweep,
loft,
and shell
to add details
and complexity
to your model
Once you have sketched the basic shape of your model,
you can use modeling features
to add details
and complexity
to your model.
Modeling features
are operations
that create
or modify
3D geometry
based on sketches
or existing faces.
Some of the most common modeling features
are extrude,
revolve,
sweep,
loft,
and shell.
To use these features,
you need to select
a sketch profile
or a face
as the input,
and then specify
the parameters
such as direction,
distance,
angle,
path,
guide curves,
thickness,
etc.
depending on the feature type.
You can also apply
conditions
such as join,
cut,
intersect,
or new body
to determine how the feature affects
the existing geometry.
For example,
to use the extrude feature,
click 3D Model > Extrude
and select a closed sketch profile
as the input.
Then specify 061ffe29dd